

Scattered around the world at random, these burning totems give you a two-minute buff that increases the amount of XP you earn by 25 per cent. I'm pretty sure Enlightenment Shrines were built by the demons themselves.

No, my greatest foes and my nemeses are the Enlightenment Shrine and the health bar. The bosses are scary, and as such you start playing it safe, hanging back on the edge of the battle like an extra in a kung-fu film. In fact, your two biggest enemies in Hardcore mode aren't any of the game's bus-sized bosses. Instead, the only inevitability is fear and rigorous engagement of the player (which is to say, the best part of Dark Souls). This isn't Dark Souls or some roguelike, where punishment is inevitable. The fact that I haven't died yet should also tell you something about Hardcore mode: it's not that hardcore. And you could well be the same, making every step you make with your existing character a mistake. It makes the game more tense, yes, but also more atmospheric, rewarding and so much sharper. If Diablo 3 is a bottomless abyss of numbers, rewards and explosive combat, Hardcore mode is the abyss staring back at you. My hardcore character, a Witch Doctor called Raki, is nuzzling up against the end of Act 2 now. If your Hardcore character dies, they're gone, leaving you to walk away from the computer in the kind of trance that sees your flatmates saying "What's wrong?" or "You're standing on the cat." Hardcore Mode, unlocked after you hit level 10, has one simple rule.

Because there's a good chance you're playing Diablo 3 incorrectly. Let that bowl of food you're eating fall to the floor.
